Tuesday, November 20, 2018

FOG 300 Italo-Normans vs Muslim N. African & Sicily circa 1070 AD


As I am re-reading Jack Ludlow's wonderful trilogy of the Normans in Italy, I have been spurred to return to an on-again-off-again project with that campaign in mind set around 1050 AD.  I have a draft map that I need to add some additional nodes to and color but here it is below:


I have a draft of the campaign rules for it as well but am still working through the details.  Once it gets closer to a finished product, I will add it to the blog.

Accompanying this concept, I had two lists laying around that I have been wanting to try out set in 1070 AD.  So here you get an AAR of Italo-Normans vs Muslim N. African & Sicily (Sicilian version).  The Italo-Norman list was drawn from the original Oath of Fealty.

Anyway...

The year is 1070 AD.  Roger d'Hauteville has been nibbling at the Saracen holdings in Sicily for close to a decade.  He has recently been called back to the mainland to assist his brother, Robert, in putting down another one of the incessant rebellions of Robert's troublesome vassals.  Danulf, son of Ormott, has been left in command in his absence.  The Emir of Troina has heard of Roger's absence and has gathered his host and marched to attack Danulf.  Danulf has gathered his forces and awaits the Emir in the hills west of Troina.

The Norman host and list:



The Moslem's in Sicily host and list:



The Normans won the initiative and opted for Hilly.  The Moslems chose the compulsory gentle hill, a broken and a steep hill.  The Normans took an impassable.

A view of the Moslem host deployed shows a light horse BG on the far right with a cavalry BG on its left.  Both of these BGs are armed with javelins and light spears.  In the center are two units of heavy foot with supporting archers.  On the left, there is another BG of cavalry with javelins and light spears with an armored lancer BG behind.


A view of the Italo-Norman host deployed shows a BG of knights on the right on the back of the gentle hill.  A small BG of archers are deployed partly in front of the knights and the heavy foot that stretch to cover the camp.  On the left next to the impassable lake, the last BG of knights screened by the BG of Greek javelins.


Another view of the entire table and both armies:


The Italo-Normans rolled to move first and Danulf moves the spear and the archers a double move forwards towards the Moslem line.  The Green Knights on the left end of the Norman line move 5" forward and shift 1 base left.  The Greek javelins move 5" forward and shift 1 base right.  The Blue Knights behind them mirror the move of the Greeks.  With no shooting or melee to be resolved, The Norman turn ended.


The Moslem 1st turn has the light horse BG move 7" straight ahead.  The Moslem cavalry BG next to it moves short staying outside of 5' of the Blue Knights to their front.  The Moslem Emir moves the heavy foot line 3" straight forward.  The Moslem cavalry to the right of the heavy foot moves 3" to stay on line with the foot battle line.  The Moslem armored cavalry wheel to their right and move 4" and then wheel 1" to their left.  As no one has any effective shooting, the Moslem 1st turn ends.


To start the Norman 2nd turn, the Greek skirmishers move to with 2" of the Moslem cavalry to their front.  The Blue Knights pass a CMT and expand 2 bases while stationary.  The bow BG turn 180 and move 4" to end behind the Italo-Norman spear.  The Green Knights pass a CMT to expand 2 bases and remain stationary.  In the shooting phase, the Greek javelins and the Moslem cavalry in front of them score a grand total of 1 hit to no effect.  The generals both opt to remain where they are and the Norman 2nd turn ends.


To start the Moslem 2nd turn, the Moslem light horse turn 90 to their left, wheel 4.5" to become parallel to the Norman front and move forward half an inch.  The Moslem cavalry on their right expand 2 bases while remaining stationary.The Moslem infantry line do a short move and move on line with the cavalry to their left.  The Moslem javelin cavalry on the right end of the line expand two bases while remaining stationary.  The armored Moslem cavalry pass a CMT to turn 90 to their left and move 3" back towards the center.  In the shooting phase, the Greek javelins score 2 hits on the Moslem cavalry to their front who score 0 in return.  The Moslem cavalry disrupt on their cohesion test.


To begin the Italo-Norman 3rd turn, the Blue Knights on the Norman right move straight ahead through the Greek javelins to just in front of the disrupted Moslem cavalry (just over 5" away at Beth start of their move).  The Greek javelins turn 180 and move 5" straight back (they failed a CMT to withdraw 2").  The Green Knights move 5" straight ahead (again starting just over 5 from the Moslem cavalry).  The light foot bows move 5" towards the Italo-Norman camp.  In the shooting phase, the disrupted Moslem cavalry scores no hits on the Blue Knights.  On the other end, the Green Knights take 2 hits but shrug it off with no ill effects.  In the JAP, the Norman leader moves to the last file on the left end of the Norman spear BG.  The Emir moves to the disrupted Moslem cavalry and rallies them back to steady to end the Italo-Norman 3rd turn.


To start the Moslem 3rd turn, the Moslem cavalry in front of the Blue Knights on the Moslem left pass a CMT and back up staying at 2" front the knights.  The Moslem cavalry on the right end of the line attempt a CMT but fail and remain in place.  The Moslem armored cavalry also attempt a CMT but fail and move 3" forward.  The Moslem light horse turn 90 and move to within 2" of the Blue Knights.  In the shooting phase, the light horse and cavalry on the Moslem left shower there Knights with javelins scoring 3 hits.  The Blue Knights, however, pick the javelins out other mail and off their shields taking no losses on the death roll and no loss of cohesion.  On the other end of the line, the Green Knights take one hit from shooting to no effect.  In the JAP, the Moslem Emir moves back to the center of the Moslem foot line ending the Moslem 3rd turn. 


To begin the Italo-Norman 4th turn, both BGs of knights charge.  The Moslem cavalry facing the Green Knights on the Norman left worked the numbers and releasing that they would be caught with their back to the knights because of the steep hill behind them if they evaded and opted to stand.  the Moslem cavalry infant of the Blue Knights opted to evade ending up just 1" in front of the knights who pursued 6" to their 5".  On impact, the Green Knights scored 10 hits out of 12 to the Moslem 5.  The Moslems took 1 base loss automatically, passed the subsequent death roll but rolled snake eyes on the cohesion test to drop to fragmented.  In the movement phase, the Greek javelins wheeled 5" towards the Moslem light horse.  The Norman bowmen moved 5" towards the javelin men.  The Norman heavy foot moved 2" towards the Moslem foot.  As there was no shooting to be had this turn, the turn proceeded into the melee phase.  In melee, the Green Knights scored 3 hits and took 2 in return.  The Moslem cavalry passed their death roll but failed their cohesion test, breaking.  The neighboring Moslem foot BG and the armored cavalry BG did not seem to care easily passing their cohesion tests.  The broken Moslem cavalry routed 5" towards the table edge.  The Green Knights pursued to the edge of the steep hill and stopped.  In joint action, the broken Moslem cavalry continued off the table ending the turn.


To begin the Moslem 4th turn, both heavy foot units charge the Norman spear.  The generals on both sides join the fight.  On impact, the right Moslem spear with the general scored 7 hits to the Normans while the other Moslem spear scored 1.  The Normans scored 4 hits on the Moslem spear with the general and 3 on the other.  Neither general takes a hit.  The Norman spear suffers a base loss and disrupts.  The Moslem spear without the general disrupts.  In movement, the remaining Moslem javelin cavalry turns 180 to face the Blue Knights.  The Moslem light horse moves to within 2" of the Blue Knight's rear.  The Moslem armoured cavalry turn 180 to face the Green Knights.  In the shooting phase, The Blue Knights take 3 hits from the javelin storm but shrug it ff with no ill effects. In melee, the Moslem spear manage 5 total hits with the Norman spear returning with 3 total split between the two BGs.  Neither general suffered a scratch and the Norman spear passed their death roll.  Unfortunately, they suffer another cohesion loss and drop to fragmented.  With both generals in the fray, there was nothing to do in joint action and the Moslem 4th turn ended.


To begin the Italo-Norman 5th turn, the Blue Knights charged the Moslem cavalry to their front.  The Moslem cavalry opt to stand as an evasion would take them off the table.  in impact, the Blue Knights scored 5 hits and took 2 in return.  The Moslems suffer a 1 base loss from the death roll and disrupt on cohesion.  In the maneuver phase, the Green Knights pass a CMT to contract 2 stands and wheel towards the armoured Moslem cavalry. The Greek javelins turn 90 and wheel 3" towards the Moslem light horse.  The Norman bowmen move 5" towards the javelin men.  There was no shooting to be had so the turn proceeded into the melee phase.  In melee, the Blue Knights scored 3 hits and took 1 in return.  The Moslem cavalry survived their death roll but double drop on cohesion, routing off the table.  The Moslem light horse disrupt for seeing friends break.  The Blue Knights pursue to the table edge.  The Italo-Norman spear manage zero hits against the Moslem spear but take 5 total in return.  The Norman general survives but the spear lose a base to their death roll and break cohesion.  In pursuit, the Normans go 3" and both Moslem foot BGs catch them.  The Norman leader survives once more as two more bases of Norman spear evaporate.  In joint action, the Norman leader moves 7" to the Greek javelins while the broken spear rout 3" towards the table edge.  The Moslem spear with the Emir pursue into the broken Norman spear while the other Moslem spear move short.  The Italo-Norman Spear BG is picked up at the end of the joint action ending the Italo-Norman 5th turn.


The Moslem 5th turn began with the game in the balance.  The armoured Moslem lancers started things off by failing a CMT not to charge plowing into the Green Knights as a result.  In the impact phase, the Moslem armoured cavalry managed 0 hits but took 2 in return.  Surviving the death roll, the Moslems disrupted on the cohesion test.  The disrupted Moslem spear BG rolled, and passed a CMT, to charge to Norman bowmen to their front.  The bowmen evade 5" and the spear pursue 4.  In movement, the other Moslem spear move 3" forwards towards the undefended Norman camp.  The Green Knights expanded a base to cover an existing overlap against the armoured Moslem cavalry.  The Moslem light horse turned 90 and moved 5" towards the Greek javelins.  In the shooting phase, the Moslem light horse scored 2 hits on the Greeks who shrug off the javelin storm with ease.  In melee, the Green Knights scored 6 hits on the Moslem armoured cavalry who managed 0 in return.  The Moslem cavalry suffer 1 base loss automatically and then managed to double drop on cohesion.  With the breaking of the last Moslem cavalry BG, the Emir called it a day and abandoned the field.


Just after I finished this game yesterday, guess what showed up in the mail?  You guessed it:  Army Lists Book 3.  The new Italo-Norman Ally list is significantly different than the original so I will be having another go at it with the new version at some point.


Sunday, October 14, 2018

Painting Update

Been working through the new army the last few weeks.  Inspired by the work of Lurkio a few years ago (Nubians), I have quite a few in different stages of completion.

Here are some cleaned and ready to be sprayed.  There are some Essex, Gladiator and maybe a few Khurasan figures mixed in with the Old Glory figures.  I added a few shields to a couple of the Old Glory command figures and will use them in a close fighter unit.


Here is bunch waiting their turn on the painting table.  They have been sprayed with Ace Premium Paint Chocolate Brown satin Enamel and then let dry for a day.


These were finished today and are waiting to be dipped.



These were dipped today and are waiting to dry before basing.  You will see a couple of Old Glory Early Libyan Javelinmen in this mix.  Some of the Javelinmen are also from the Old Gory Berber set.  carve off the long sword they are wearing and they look almost exactly like the javelinmen in the Old Glory Nubian pack.  The womenfolk are destined for a camp.





These two were the first test figures I worked on.  They are two of the Early Libyan figures.




Sunday, September 30, 2018

Updated the NKE Reading List


Still slammed at work but thought I would add some new additions to the New Kingdom Egyptian Inspirational Readings.  Check out the page to the right.  The five new additions are highlighted yellow.

Sunday, September 23, 2018

Message from Lurkio

Sad news to hear from Simon at Lurkio.  I have some of his terrain including the Sassanid Fire Temple.  Great terrain and some interesting figure lines.  Heres hoping someone picks them up.


Announcement

After our extended break over the summer, it is with heavy heart, that I am announcing the closure of Lurkio. The reasons for this are manyfold, but primarily a change in personal circumstances means will I not not have the time to devote to running the store and provide the service that is expected. My commitments are now to look after my family, and Lurkio is unfortunately just too much effort for me to continue with.

Lurkio has been running for just over 10 years now. Starting with the Sassanid Persians to over a dozen ranges now - including some that never saw the light of day :-( Over those 10 years I have met a lot of new friends, and I thank you all for your support over this time. I hope that the ranges we have brought to light do not fade away, and I am looking to find someone to take over the ownership of Lurkio. I will leave the store running in browse mode while i try to find a buyer, or at least liquidate the stock.

If you , or know anyone, that might be interested in purchasing Lurkio , then please do drop me a line at Simon@lurkio.co.uk

Until then many thanks for all of your support over the years and good luck to you all.

Thanks Simon

This Week

No after action report this week.  Too busy with work and family.  I have been working steadily on an opponent for my NKEs and hope to have something to put in on the table in the next month or so.

Thanks to inspiration from Simon at Lurkio, I have been experimenting with the dip method to deploy a Nubia host against my Egyptians.  The figures are a mix of Old Glory, Black Hat/Gladiator and Essex.

In V3 the Nubian list went away so I have been working on a draft list drawing from the original FOG list, DBM, ADLG, Triumph, MEG and as many books and articles I can find on the subject.  The list is highly conjectural, so comments are welcomed.

Nubian

Nubian, 3000 BC - 1400 BC
Territory Types:  Agricultural, Hilly


  • Generals should be depicted as Archers.
Commanders

CostTotal
CinCInspirational Commander/ Field Commander/ Troop Commander80/40/301
Sub-commandersField Commander/ Troop Commander40/300-2
Nubian Allied CommandersField Commander/ Troop Commander30/200-3
CORE TROOPS
Troop name
Troop Type
Capabilities
Points per base
Bases per BG
Total bases
Type
Armour
Quality
Training
Shooting
Close Combat
Archers
Medium Foot
Unprotected
Average
Undrilled
Bow
-
5
6-8
40-168
40-186
Light Foot
Unprotected
5
6-8
0-16
OPTIONAL TROOPS
Javelinmen
Medium Foot
Protected
Average
Undrilled
Javelins
Light Spear
6
6-8
0-16
0-24
Light Foot
Unprotected
5
0-8
Close Fighters 
Medium Foot
Protected
Superior
Undrilled
-
Swordsmen
7
6-8
0-18
Average
6
Upgrade Archers to Veteran
Medium Foot
Unprotected
Superior
Undriiled
Bow
-
7
6-8
0-8
Fortified Camp





24

0-1
ALLIES
Nubian Allies - Lost Pages Volume IV
Egyptian Allies (in 2310 only) - Old or Middle Kingdom Egyptian, p. 13, Army Book 1
Nubian Allies
Commander
Field Commander/Troop Commander
30/20
1
Troop name
Troop Type
Capabilities
Points per base
Bases per BG
Total bases
Type
Armour
Quality
Training
Shooting
Close Combat
Archers
Medium Foot
Protected
Average
Undrilled
Bow
-
5
6-8
20-56
20-62
Light Foot
Unprotected
5
0-6

Monday, September 3, 2018

FOG 300 NKE Civil War 1334 BC

It is the regnal year 17 of the rule of the King, Akhenaten.  Turmoil reigns around the people of the Two Lands as the Lands of the Nine Bows seethe with unrest.  Yet all is not tranquil within the lands of the Chosen of Aten.  The king is dead.  The fear in the home of Amun is that the loins of Akhenaten will stand true to his teaching and continue to disrupt Ma'at.  The High Priest position of Amun has been vacant since the death if Maya in regnal year 4.  The slight to the lord of the lands, Amun, cannot go unpunished.  Ma'at must be corrected.

The lesser priests of Amun recognize that a new leader must arise to lead the people of the Two Lands. Ahmenmose has been chosen to lead the forces of Amun against the heretic in the north.

Grand Vizier Ay in Memphis is not ready to give up his power.  Proclaiming the child Smenkhkare Pharaoh, he has sent the Royal army south under the the Fan Bearer on the Right Side of the King, Horemheb.  

The armies meet somewhere north of Abydos...

The Army of Amun


The Camp of the Army of Amun is still a work in progress.


The Royal Army




The Army of Amun deployed:  Red Archers on the left with the Yellow Archers to their right.  The Yellow Close Fighters are behind the two archer BGs.  The Archers of the Temple are next in line with the Red Close Fighters deployed behind them.  The loan BG of Chariots of the Army of Amun anchors the right end of the line.  (The Archers of the Temple is a BG made up Essex ANK20 Bald Headed Archers and a few of ANK6 Light Archers thrown in to the mix).


The Royal Army deployed:  The Blue BG of Chariots are on the left with a gap between them and the Green Chariots, then the two BGs of Archers deployed across the front of a field with the lone BG of Close Fighters in support.


The Royal Army won the initiative and opted for Agricultural.  The Army of Amun chose an open field and a gentle hill.  The Royal army  took an open.  All of the terrain fell on the Royal Army's baseline.


The Royal Army moved first and the foot BGs moved 5" straight ahead.  The Green chariots made a single move of 5" and stayed on line with the foot.  The Blue chariots passed a CMT, expanded two bases and moved 3" forward.  There was no shooting to  be had so the turn ended.

In the Amun 1st turn, The foot BGs of Amun moved 4" straight ahead.  The Amun chariots passed a CMT, expanded two stands and advanced 3". In the shooting phase, the Amun Red Archers took 1 hits and gave 1 in return.  The Amun Yellow Archers took 2 and gave 2.  The Archers of the Temple scored 4 hits on the Green chariots and took 0 in return as they were out of range.  Both the archers of Amun and the Royal archers passed their cohesion tests but the Green Royal chariots lost a base and dropped cohesion. (No picture for this turn)


To start the Royal 2nd turn, the Royal foot rumbled forward 3" while the Green chariots passed a CMT, expanded 2 bases and move up 3".  The Royal Blue chariots moved straight forward 5".  In the shooting phase, the Red Amun archers scored 1 hit and took 3 from their Royal counterparts.  The Amun Yellow archers scored 3 hits and took 3 in return from their counterparts.  The Green chariots took 3 hits from the Temple Archers of Amun and gave 2 back while the Blue Royal chariots added another hit.  The Blue Royal chariots also scored 2 hits on the chariots of Amun but took 3 back.  The Royal forces survived all of their death rolls without loss and passed all of their cohesion tests.  The Yellow Amun archers suffered a base loss from their death roll and then disrupted.  The Temple Archers also lost a base but survived their cohesion test.  The Chariots of Amun disrupted from their hits.  In the Joint Action Phase, the Green Royal chariots rallied back from disrupted.

To start the Amun 2nd turn, the Chariots of Amun passed a CMT and rolled back 2" to get out of bow range.  The Red and Yellow Amun Close Fighters both passed through the now to their front and took station less than 1/4" from the Royal line.  In the shooting phase, the Red Amun archers scored 2 hits and took 2 in return.  The Yellow Close Fighters of Amun shrugged off the bow fire from the combined fire of the remaining base of Royal archers.  The Red Amun Close Fighter however, took 2 hits from the Green chariots.  Neither side lost a base from bow fire but the Red Close Fighters did disrupt.  In the Joint Action Phase, the Amun general attempted to rally the Yellow archer BG but failed.  The Royal general moved to the archer BG in the center of the main Royalist line. (No picture for this turn)

The Royal 3rd turn started with both Royal Chariot BGs launching charges:  The Green Royal chariots to the Red Close Fighters in front of them and the Blue Royal chariots towards the Archers of the Temple.  The Chariots of Amun, however, passed a CT and intercepted the Royal Blues.  In Impact, the Green chariots scored 4 hits to 1 from the Red Close Fighters.  The Blue chariots scored 5 hits to 4 against the Chariots of Amun.  The Blue chariots survived their death roll as did both BGs of Amun.  However, both Amun BGs failed their cohesion tests badly and fragmented.  In the shooting phase, Red Archers of Amun scored 3 hits on the Royal archers to their front while the Yellow Close Fighters suffered 2 hist from bow fire.  Both sides shrugged off the bow fire.  In melee, the Green Royal chariots scored 3 hits to 1 against the Red Close Fighters while the Royal Blue chariots scored 3 hits and took 3 from the Chariots of Amun.  Neither the Blue chariots of the Chariots of Amun suffered from their hits but the Red Close Fighters managed to roll poorly and broke.  This caused the  Chariots of Amun to also break.  None of the other BGs of Amun seemed to care.  In the pursuit, the Chariots of Amun rolled down 1" and were caught by the Royal Blue chariots losing a base in the process.  The Red Close Fighters passed through the archers to their rear and the Green chariots plowed into the Archers of the Temple.  In the Joint Action Phase, the Royal Blue chariots passed a CMT and stopped pursuing.  The Chariots of Amun routed to within 1" of the table edge and the Red Close Fighters routed to just in front of the Amun camp.  The Amun general moved to the Temple Archers while the Royal general stayed with the Royal archers to his front.

Down 4 attrition points to 0 to start the Amun 3rd turn, the Army of Amun was desperate.  Consequently, the Yellow Close fighters charged the Royal Archers to their front and the Red Archers of Amun passed a CMT and charged to the right of the Yellow Close Fighters dropping a file in the process.  In the Impact, the Red Bow and 1 file of the Yellow Close Fighters scored 4 hits and 2 hits and took 2 hits and 3 hits respectively in return.  The other two files of the Yellow Close Fighters scored 2 hits to the archers to their front but took 3 in return.  The Temple Archers with general attached scored 3 hits but took 8 hits (would have been possibly 9 if the Amun general had not committed).  The Royal archers on the left end of the line took 1 hit automatically and disrupted.  The Yellow Close Fighters of Amun lost a base on the death roll and disrupted.  The Temple Archers proved to not be so holy as they suffered two base loses on the death roll and double dropped to fragmented.  In the maneuver phase, the Red Archers of Amun expanded a base to get an overlap on their opponent.  In melee, the Red Archers of Amun managed 2 hits to 1.  The Yellow Close Fighters missed against the Royal archers on their right end file and scored 2 hits to the other Royal BG.  The Yellow Close Fighters ended up taking a total of 3 hits from the Royal Archers with the general attached.  The Green Royal chariots scored 3 hits to the Temple Archers who gave 2 back themselves and scored another from their overlap.  The Yellow Close Fighters of Amun lost a base from hits but otherwise survived melee.  The Royal Archers on the left end of the line, however, lost a base from hist and then dropped to fragmented.  The Temple Archers lost yet another base on the death roll breaking them from loses.  The Yellow Archers of Amun to the right of the Temple Archers fragmented for seeing a friend break and then the Yellow Close Fighters double dropped to broken.  At this point the remnants of the Army of Amun fled off the field to maybe one day fight again...

Sunday, September 2, 2018

Desert Hills

Finished up some desert hills/dunes for desert themed armies this morning.  These are resin casts from Battlefield Terrain Concepts (battlefield terrain.com) out of Virginia.  They sell them finished or unfinished.  They also sell fields, fences, roads, rivers and buildings.  They are specifically designed for ACW but as you can see they can be adapted.  The shadows in the man cave did not always help with the pictures but I hope you get the picture.  These have a texture to them unpainted that once I sprayed them with a flat khaki camouflage paint from Ace Hardware just needed a dry brush of a lighter tan.  I used a sand wash on the rock outcroppings.  The contrast does not show as much in the pictures but I pretty please with these.

The above picture is of all three hills.  The top hill is SL 1 Tear Drop Hill and measures roughly 7" x 9".  The right one is labeled as SL 11 and measures 5" x 8" although there is not a hill labeled as such on their website.  The bottom one is RH 14 Rough Hill and measures 4.5" x 6". The rise is less than 0.5".



Here is the tear shaped hill from above.  I think this one will also work as soft sand.


Tear shaped hill with a battle group of Egyptian Close Fighters marching across.


SL 11 Hill from above.  This one will also work as soft sand.


SL 11 with the Egyptian foot marching across.


 RH 14 Rough Hill from an angle with one of two rock outcroppings showing.  The rock outcroppings are the only parts of these three hills that will effect figure stands.


Here is RH 14 with the Egyptians marching across one of the rock outcroppings.

September Update

 A new version of the Broken Rays of the Sun campaign map is now available on the blog.