Saturday, August 17, 2019

FOG 3.0 Average Joe Playtest - Bedouin Dynasty vs Medieval Scandinavian

Getting ready for HUBCON 2019 Average Joe my buddy Willard Moore drove down August 11 to playtest some lists.

Never could get a Roman list I was happy with so ended up running out a Bedouin Dynasty list with 13 BGs.  Willard brought an 11 BG Medieval Scandinavian list.

In brief, the Scandinavians won the initiative but it did not matter as there ended up not being much terrain in the Agricultural fields of the "Middle East."

I did not take notes as we were talking as we played but here are the pictures.

The armies deployed and after the first Bedouin move.

A close up of the end of teh Bedouin line.  These are the armoured lancers in the foreground from Khurasan.

The Scandinavian hordes have pushed out to get close.

The Scandinavian "Hawk Cam" flying up to show the Bedouin line stretching in the distance.

The lines have moved closer and the Bedouin light horse can be seen in the distance in a scrum with the Scandinavian Mtd Crossbow.

The foot are edging even closer and some of the mounted have already suffered from their impetus nature.  

The first foot combats:  the Ghazzis and Dailami would not wait for everyone else and they suffered for it.

The Bedouin line is starting to crumble.  Both the Ghazzis and the Dailami are running for the hills.

And even more Bedouins flee the field (the red death heads behind the Bedouin units are route markers).

The Bedouin archers (foreground) do manage to make the knights suffer before the end.

Right before the end:  The Ghilmen are about to be charged by two units of Scandinavian foot with nowhere to run.  They ended getting caught in the pursuit and routed ending the game.

The Medieval Scandinanvians had lost 8 attrition points at this point and with the Bedouin Lancers in the middle of the table chewing their way back to the bottom of the table here in front it was just a question of who would break first.

We finished in around 2 hours and really enjoyed ourselves.

I need to look at something with more armour for Average Joe methinks.

Until next time...




Sunday, August 11, 2019

Updates


Made some updates to the Campaign Reference Material for the "A War Like No Other" Campaign.  Click on the campaign page to the right and look for the reference material or follow this link:

A War Like No Other Reference Page


Thursday, July 25, 2019

FOG 3.0 Returns to Lee's Basement

49 BC and the Republic is on the ropes

While Caesar and Pompey jockey for position in the Balkans, their cohorts battle each other in the Levant.  (Well, not really.  More like a playlets of Average Joe lists for HUBCON 2019).

Joey Miller took a more western centric, legionnaire heavy LRR list while I opted for an eastern variation with a Later Pre-Islamic Bedouin Ally.

Winning the initiative, I opted for agricultural.  Joey tried to squeeze the table down against all of my cavalry but it did not work so well as everything fell on his side of the table.  A plantation was on his left with an open field then a gentle hill and another open field on his far right.  

He brought a 6 pack of Numidian LH and a 6 pack of LF javelinmen to screen his left along with a BG of protected Gallic cavalry.  This was followed by 6 6-stand BGs of legionaries and 3 4-stand BGs of Legionaires for support.

I opted for a 4 pack of Syrian Horse Archers along with a 4-stand BG of Armoured Gallic cavalry and then 3 8-stand BG of Legionaires, 2 6-packs of legionaries, a 6-stand LF archer BG, an 8 stand Thracian MF BG plus 2 protected lancer cavalry BG and a LH lancer Bedouin ally.

Both of us decided to spend  the points and brought our legions as skilled swordsmen.

Not one to stand on ceremony, once I won the initiative, I sent my legions forward towards the enemy.  Joey, being well...Joey, did not disappoint and sent his forces forward to meet me.

I did not take notes but in the pictures below (that I took after each of my turns) you can see the action was fast and furious.  By the end of my 5th or 6th turn, it was over.  My dice was their usual awful selves so Joey was able to take the win.  It took less than two hours.  In fact, an ADLG game was being played next to us and was still a long way from resolution when we finished.

There will be a rematch in the coming weeks.  The decision is whether to bring Classical Indians or try another LRR list.






Sunday, July 14, 2019

FOG 300 Late Republican Romans vs Early Germans circa 49 BC

I have been busy working on a new campaign as well as packing for a move so playing time has been limited as of late.  This morning, however, I worked in a game of Late Republican Romans vs Early Germans.  The new campaign I am working on features the Germans pushing on the Rhine frontier after Caesar has crossed the Rubicon and left scant forces in Gaul to (mainly) keep an eye on the Gauls.  In this scenario, first rate Roman Legionaires are at a premium.  Consequently, the Roman commander must ensure that he husbands his superior legionaries.  Additionally, the Roman player must have allies (whether German or Gallic) to field full size armies in FOG (600 plus points).  More on the campaign rules later.  I have a draft of a map but I am not happy with it and want to refine it further before putting up for everyone to critique.

Anyway, on to today's game...

"Germans have crossed the frontier near Vetera. Tribunus Septimus Aurelius Mercurinus has ordered the 7th, 8th & 9th cohorts from the lands of the Eborones to converge at Vetera to send them back across the Rhine. We suggested that we send to Mongantiacum for the Primus Pilus but the Tribunus would not be swayed. As we are all newly promoted to the centuriate, we were not confidant enough to force the issue with him. The Tribunus found a force of auxiliary Goals to provide cavalry support but I suspect we will be outnumbered by the Germans nonetheless." - From the diary of Centurion Decimus Aquillius Hiberus,  the Ides of March in the seven hundredth and fifth year since the founding of Rome (49 BC).

The Roman Host and list


With the exception of the general's base and camp, all legionnaires and the cavalry are Old Glory and painted by Thomas Demers. The general's stand was painted by me and is also Old Goory. The camp is a scratch built affair that I acquire at Bayou Wars several years ago.

The Early German List and Host


All of the German foot are Forge in Battle miniatures with an occasional Essex figure thrown into the mix and are a mix of all of the FIB German Warband packs. About 95% of them were painted by Mark Kernan of The One Tree Painting Service out of Northern Ireland. The German camp is from another army I put together several years past. i had planned on using them as ambush markers. I have a real camp on a 40mm by 80mm base that I hope to have finished in the next few weeks for the German hordes.

The Germans won the initiative and opted for Agricultural. The Romans wanted to close the battlefield down to help offset the German numbers and take the compulsory open field, then took a second open field and the gentle hill. The Germans settled for an open. All of the terrain managed to fit on the table but then the Germans removed one of the open fields by rolling a 6.

After deployment, the battlefield looked like this:  


The Germans deployed one average warband (with a bull's skull standard) on their left, the superior warband in the center in front of the camp, another average warband (with a bronze boar standard) to the right of the superior boys. The far right of the German line saw another average warband (with another bull skull standard) deployed.



The Romans deployed with cavalry off to the left near the gentle hill. The blue shielded legion anchored the left of the main battle line, with the eight pack red shields in the center and the tan shielded legion on the right. The Roman commander opted to begin with the red shields.



The German chieftain seized the initiative and moved the three warbands centered on the superior group a double move straight ahead stopping just outside of 5 inches of the Roman battle line. The average warband closest to the Roman cavalry moved 4" forward and shifted one base to be more in front of the cavalry. In the Joint Action Phase, the German chieftain moved to the Boar standard war band (on the left of the superior battle group). Thus ended the German 1st turn.

The Romans chose to move the entire legion line straight foward 3". The cavalry moved 5" towards the German flank warband slightly angled towards them. The Roman commander decided to stay with the Red Legion and the Roman 1st turn came to an end.

Here is a close up of the battle lines after the Roman 1st move from the Roman and German perspective.


The German warbands opened up their 2nd turn by charging the three grouped warbands straight ahead. The Roman leader joined the front ranks of the Red Legion to inspire his boys against the superior German warband. The Tan legion took on the Bull standard warband on the German right. The Red Legion took on the Superior warband. The Blue legion faced off against the Boar standard legion. Impact was very bloody for both sides. The Tan legion gave 5 hits but took 6 in return. The Red legion gave 4 hits but took 8 in return. The Blue legion also gave 5 but took 6 back. Although the Roman general emerged unscathed, all three legions suffered a base lost. Both the Tan and Blue legions dropped to disrupted. The Superior warband and the Boar standard warband suffered a base lost as well. In the maneuver phase, both German warbands on the end of the main combat expanded a file to provide an overlap. The remaining uncommitted warband passed a CMT and wheeled towards the Roman cavalry. To start the melee phase, The German chieftain joined with the Boar standard warband to fight in the front rank. The Tan legion then scored 2 hits to none. The opposing warband emerged unscathed though from both its death roll and its cohesion test. In the center, the Red legion scored 4 hits to 1. The superior Germans then proceeded to lose a base due to hits and rolled snake eyes to double drop to fragmented. The Blue legion managed no hits to the Boar standard warband who scored 2 hits. Although the Blue legion did not lose a base to hits, they managed to roll low enough to drop to fragmented. As both generals were fighting, there was nothing to do in Joint Action and the German 2nd turn ended.


To start the Roman 2nd turn, the Roman cavalry advanced to 2" of the uncommitted German warband so as to pin them on the flank. In melee, both the Tan legion and the warband opposite scored a single hit. In the center, the Red legion scored 5 hits to 1 from the superior German warband who lost a base and then broke on cohesion. The Blue legion managed a single hit but took 6 in return, lost a base and double dropped to break. The Red legion cared little for its Blue legion brothers and emerged unscathed from seeing friends break. On the german side, the Boar standard warband with the general cared little for the breaking Superiors but the Skull standard warband on the opposite end of the line double dropped to fragmented by rolling snake eyes on their cohesion test. In pursuit, the Superior warband routed 2" and were caught by the victorious Red legion dropping the superiors to 50% and broken. The Blue legion on the other hand broke contact with their pursuers by fleeing 4". Their pursuers only followed 2". In the Joint Action Phase, the Red legion stopped pursuing. The Roman general moved to the Tan legion and attempted to rally them but failed miserably. At the end of the Joint Action Phase, the Superior German Warband was removed from play.


The German situation was somewhat desperate to start their 3rd turn. The war band opposite the cavalry decided to charge and hoped to quickly do away with them. Impact gave the war band 3 hits to 2 but the cavalry easily rolled off the hits and passed the cohesion test. In maneuver, the war band facing the cavalry expanded one file to the left to enable all 8 stands to fight the Roman cavalry. The war band with the German general attached turned 90 degrees to face the center and be just behind the Roman Red legion in the center. In the melee phase, the battle at the top of the table resolved itself with the German war band hitting the Roman cavalry 3 times to 1. Again the Roman cavalry easily rolled out of danger from the hits and the cohesion test. At the bottom of the table, the Roman Tan legion scored 2 hits to 1 from the fragmented Germans who managed to pass their death roll but broke on cohesion. In pursuit, both the Germans and the Romans went 4" causing yet another base lost to the routing Germans. With the resolution of the pursuit, the game ended with the Germans broken.


On reflection, the German impact phase in the 2nd turn had the possibility of being extremely disastrous for the Romans (20 hits by the Germans to 14) but the Roman dice balanced it out. The scenario, meant that the Romans would all be average which makes it very harry when the average German war bands deploy three deep and get the Superior bump in impact. The Romans will have to use their Generals very wisely to counteract this in the future. All in all, another fun game that will play well into a project I have on the table.




Thursday, July 4, 2019

FOG 300 Update


I fixed some typos that somehow had missed the copy posted a year ago and included some suggestions that Terry Shaw made last fall.  I also expended Appendix A Terrain Options for Ally Lists in FOG 300 to include Book 3 plus updated Appendix B with the new Ally Lists I have created.

Sunday, June 30, 2019

FOG 3.0 Summary Document

I was asked to compile a summary of the changes to the FOG 3.0 rules for those returning to the fold.  I have limited my summary to the core rules themselves and not army companion books.  I would suggest those interested sit down with the companion books after reading this document and the core rules to absorb the changes.

FOG 3.0 Summary Document

Sunday, June 9, 2019

FOG 3.0 to return to HUBCON in 2019

As of yesterday, plans are in the works for a FOG 3.0 tournament at HUBCON September 8 & 9 in Hattiesburg, MS.  This will be an Average Joe tournament of 4 rounds at 800 points.  All troops must be average quality and no Inspired Generals will be allowed.  I will post more information in the coming months including a list of armies that will be allowed.  Look forward to seeing everyone at HUBCON.

FOG 3.0 Average Joe Playtest - Bedouin Dynasty vs Medieval Scandinavian

Getting ready for HUBCON 2019 Average Joe my buddy Willard Moore drove down August 11 to playtest some lists. Never could get a Roman list...