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FOG-AM Players' Association
Sunday, August 5, 2018
Sunday, July 22, 2018
FOG 300 Ptolemaic vs Kyrene Greek circa 320 BC
In the summer of 320 BC, the Greek inhabitants of Kyrene availed themselves of the absence of the Ptolemaic governor, Ophellas, to rise up against the garrison and declare themselves free once more. Ophellas, upon hearing of the rise of the populace, and having only a handful of men, withdrew to Alexandria to consult with his lord, Ptolemy of Lagus, and gather more troops. The oligarchs of Cyrene, taking advantage of Ophellas' withdrawal, quickly sent out a call for men to defend their new found freedom recruiting near and far. As late summer dawned, Ophellas returned to retake his province. On a plain seven miles west of Cyrene, the Army of the City formed up to face the armies of the oppressor...
Ptolemaic list and host:
The Kyrene Greeks won the initiative and opted to play in Agriculture. The Ptolemaic took the compulsory open field, an open and the gully. The Greeks took a gentle hill. The open field fell on the left side of the Greek board edge. The gully fell on the other side of the Greek edge. The open ended up in the center of the Greek deployment area. The gentle hill fell on the Ptolemaic side but ended up getting picked up.
Once deployed, the Ptolemaic forces presented a solid line with the Xystophoroi on their left followed by the red shielded pike, the blue shielded pike and the white shielded pike with the fortified camp behind. Ophellas took station with the blue pike.
The Kyrene Greeks deployed with the light javelinmen in front of the two 8 stand hoplites with their own Xystophoroi cavalry anchoring the end of their line. The six stand hoplites formed up in a three deep, two wide column to the left of the temple. The Greek stratigos deployed with the hoplites next to the cavalry.
The Ptolemaic won the roll to move first and opted to double move the blue and red pike 8" forward. The white pike moved 4" on their end and the cavalry advanced 5." There was no shooting so the first Ptolemaic turn ended.
For the Greek first turn, the Greek cavalry moved up to just outside 5" of the Ptolemaic mounted. The Greek light foot moved a full 5" straight ahead into the face of the Ptolemaic wall of pike. The main line of hoplites moved 3" straight ahead. The reserve hoplites wheeled 3" to their left to move towards supporting both front hoplites. In the shooting phase, the Greek javelinmen scored 3 hits on the blue pike who shrugged them off with no ill effects. The Greek stratigos moved to the middle of his line.
To start the Ptolemaic 2nd turn, the both center pike BGs successfully rolled not to charge and held their posts. The white pike moved 3" up to be only 1" behind the blue pike front. The Ptolemaic cavalry moved to within 2" of the Greek mounted. In the shooting phase, the blue pike took 2 hits but passed their cohesion test again. In the joint action phase, the Ptolemaic general moved to his cavalry while the Greek general moved back to the left end of the left hoplite BG.
To start the Ptolemaic 3rd turn, the entire Ptolemaic host rolled CMTs not to charge. The blue pike failed and charged forward. The Greek light foot evaded 6" and ended up behind the reserve hoplites. The blue pike rolled normal and trundled forward 3". The red pike moved up to stay on line with the blue pike while the white pike moved a full 3" to stay 1" back. The Ptolemaic cavalry moved up into the face of the Greek mounted. There was no shooting this turn and in the joint action, the Ptolemaic general moved to the blue pike and attempted to rally. He failed.
The Greeks opted to wait a little longer before charging. The Greek mounted successfully held but both front line hoplites threw caution to the wind and charged into the Ptolemaic pike. With both front line hoplites in contact, the reserve hoplites did not have to roll not to charge through friends in combat. In impact, both generals joined the front line. The red pike scored 3 hits on the hoplites to their front and took 1. The blue pike scored 0 to the left Greek hoplite and 2 against the right Greek hoplite. The blue pike took 1 hit from each of the hoplites BGs. The red pike scored 3 hits to the right hoplites who gave 3 in return. Neither Greek hoplite BG suffered a loss from hits and the left hoplite passed cohesion. The white pike lost a base from death roll. The only maneuvering to be done by the Greek saw the Greek light foot turn to their left and begin moving to their left flank, In melee, the red pike scored 2 hits and took 2 in return. The blue pike scored 1 hit on the right hoplite and 2 on the left. In return, the blue pike took 2 and 1 respectively. The white pike scored 2 hits and took 3 hits. The left hoplite escaped the death roll but the right hoplite and the white pike both lost a base. The white pike suffered a cohesion loss as well and disrupted. In joint action, the blue pike rallied back from disrupted.
In the Ptolemaic 4th turn, the Ptolemaic held once again. The Ptolemaic forces had no maneuvering to do and there was no shooting. In melee, the red pike scored 4 hits on the left hoplites. The blue pike scored 1 hit on the left hoplites but missed on the right hoplite. The white pikes also failed to score a hit. The left hoplites scored 1 hit on each of the red and blue pike. The right hoplites managed 1 hit on the blue pike and 3 on the white pike. The white pike passed their death roll but fragmented. The left hoplites lost a base to the death roll but passed cohesion. With both generals fighting, the joint action phase was inconsequential.
The Kyrene 4th turn opened with the Greek mounted rolling not to charge - they held. The Greek light foot continued their movement towards the Greek flank and began wheeling to turn. In melee, the red pike scored 4 hits and took 1. The blue pike scored 2 hits on the hoplites to their right and 1 hit to the hoplites to their left. In return, the blue pike suffered 1 hit only from their left. The white pike only managed 1 hit and took 1 in return. The hoplites with the general suffered a base loss from hits but passed cohesion. With both generals still fighting, joint action and the turn ended.
Ptolemaic list and host:
Kyrene Greek List and Host:
The Kyrene Greeks won the initiative and opted to play in Agriculture. The Ptolemaic took the compulsory open field, an open and the gully. The Greeks took a gentle hill. The open field fell on the left side of the Greek board edge. The gully fell on the other side of the Greek edge. The open ended up in the center of the Greek deployment area. The gentle hill fell on the Ptolemaic side but ended up getting picked up.
Once deployed, the Ptolemaic forces presented a solid line with the Xystophoroi on their left followed by the red shielded pike, the blue shielded pike and the white shielded pike with the fortified camp behind. Ophellas took station with the blue pike.
The Kyrene Greeks deployed with the light javelinmen in front of the two 8 stand hoplites with their own Xystophoroi cavalry anchoring the end of their line. The six stand hoplites formed up in a three deep, two wide column to the left of the temple. The Greek stratigos deployed with the hoplites next to the cavalry.
The Ptolemaic won the roll to move first and opted to double move the blue and red pike 8" forward. The white pike moved 4" on their end and the cavalry advanced 5." There was no shooting so the first Ptolemaic turn ended.
For the Greek first turn, the Greek cavalry moved up to just outside 5" of the Ptolemaic mounted. The Greek light foot moved a full 5" straight ahead into the face of the Ptolemaic wall of pike. The main line of hoplites moved 3" straight ahead. The reserve hoplites wheeled 3" to their left to move towards supporting both front hoplites. In the shooting phase, the Greek javelinmen scored 3 hits on the blue pike who shrugged them off with no ill effects. The Greek stratigos moved to the middle of his line.
To start the Ptolemaic 2nd turn, the both center pike BGs successfully rolled not to charge and held their posts. The white pike moved 3" up to be only 1" behind the blue pike front. The Ptolemaic cavalry moved to within 2" of the Greek mounted. In the shooting phase, the blue pike took 2 hits but passed their cohesion test again. In the joint action phase, the Ptolemaic general moved to his cavalry while the Greek general moved back to the left end of the left hoplite BG.
For the Kyrene 2nd turn, the cavalry passed a CMT not to charge and held their post. The left end hoplites tried to move short but failed their CMT which prompted the rest of the front line to sit still for the turn. The reserve hoplites wheeled up to be behind the joint between the two front hoplites. In the shooting phase, the blue pike took two hits and subsequently disrupted. In joint action, the Ptolemaic general moved to the red pike.
To start the Ptolemaic 3rd turn, the entire Ptolemaic host rolled CMTs not to charge. The blue pike failed and charged forward. The Greek light foot evaded 6" and ended up behind the reserve hoplites. The blue pike rolled normal and trundled forward 3". The red pike moved up to stay on line with the blue pike while the white pike moved a full 3" to stay 1" back. The Ptolemaic cavalry moved up into the face of the Greek mounted. There was no shooting this turn and in the joint action, the Ptolemaic general moved to the blue pike and attempted to rally. He failed.
The Greeks opted to wait a little longer before charging. The Greek mounted successfully held but both front line hoplites threw caution to the wind and charged into the Ptolemaic pike. With both front line hoplites in contact, the reserve hoplites did not have to roll not to charge through friends in combat. In impact, both generals joined the front line. The red pike scored 3 hits on the hoplites to their front and took 1. The blue pike scored 0 to the left Greek hoplite and 2 against the right Greek hoplite. The blue pike took 1 hit from each of the hoplites BGs. The red pike scored 3 hits to the right hoplites who gave 3 in return. Neither Greek hoplite BG suffered a loss from hits and the left hoplite passed cohesion. The white pike lost a base from death roll. The only maneuvering to be done by the Greek saw the Greek light foot turn to their left and begin moving to their left flank, In melee, the red pike scored 2 hits and took 2 in return. The blue pike scored 1 hit on the right hoplite and 2 on the left. In return, the blue pike took 2 and 1 respectively. The white pike scored 2 hits and took 3 hits. The left hoplite escaped the death roll but the right hoplite and the white pike both lost a base. The white pike suffered a cohesion loss as well and disrupted. In joint action, the blue pike rallied back from disrupted.
In the Ptolemaic 4th turn, the Ptolemaic held once again. The Ptolemaic forces had no maneuvering to do and there was no shooting. In melee, the red pike scored 4 hits on the left hoplites. The blue pike scored 1 hit on the left hoplites but missed on the right hoplite. The white pikes also failed to score a hit. The left hoplites scored 1 hit on each of the red and blue pike. The right hoplites managed 1 hit on the blue pike and 3 on the white pike. The white pike passed their death roll but fragmented. The left hoplites lost a base to the death roll but passed cohesion. With both generals fighting, the joint action phase was inconsequential.
The Kyrene 4th turn opened with the Greek mounted rolling not to charge - they held. The Greek light foot continued their movement towards the Greek flank and began wheeling to turn. In melee, the red pike scored 4 hits and took 1. The blue pike scored 2 hits on the hoplites to their right and 1 hit to the hoplites to their left. In return, the blue pike suffered 1 hit only from their left. The white pike only managed 1 hit and took 1 in return. The hoplites with the general suffered a base loss from hits but passed cohesion. With both generals still fighting, joint action and the turn ended.
To begin the Ptolemaic 5th turn, the Ptolemaic cavalry rolled a CMT not to charge and held. With no maneuvering to be done, the Ptolemaic proceeded into melee. The red pike scored 2 hits and took none. The blue pike scored 1 hit to the hoplites to their right front and 2 to the left front. In return, the blue pike took a total of 2 hits, all from the hoplites to their right front. The white pike scored only 1 hit but took 2 in return. The hoplites in front of the red pike suffered a base loss from the death roll and disrupted. The hoplites in front of the white pike survived both their death roll and cohesion test but the white pike were not so lucky. Surviving the death roll, the cohesion test saw them break fleeing 4" away. The blue pike where not so happy with that and disrupted.
To start the Kyrene 5th turn, the Greek mounted opted to charge in an effort to protect the wavering hoplites next to them. In impact, both cavalry BGs managed 2 hits for a draw. The Greek light foot continued moving towards the Ptolemaic flank by moving up alongside the Greek cavalry. In melee, the Ptolemaic cavalry scored 2 hits to none. Th Greek cavalry passed their death roll but disrupted on cohesion. The red pike scored 3 hits on the hoplites to their front taking none in return. The blue pike managed no hits on the hoplites to their right front but 2 to the one to their left front. The blue pike took 2 hits total from the hoplites to their left front. The hoplites in front of the red pike survived their death roll but fragmented on cohesion. In joint action, the blue pike rallied from disrupted once more.
The Ptolemaic 6th turn opened going straight into melee as their was nothing else to be done. The Ptolemaic cavalry scored 3 hits to 2. The Greek cavalry survived their death roll and their cohesion test. The red and blue pike combined for 5 hits on the hoplites with the Greek general while only the blue pike took a hit in return. The other hoplite BG failed to hit the blue pike who also failed to hit in return. The hoplites in front of the red pike survived their death roll but disintegrated on cohesion and broke. Fleeing short, the red pike caught them from behind inflicting another base loss. Both remaining hoplites shrugged off seeing their friends break but the Greek cavalry fragmented as a result. The Greek general moved to the reserve hoplites and the red pike passed a CMT to stop pursuing. As the turn ended, the broken hoplites were removed from the table as they were at 50%.
To start the Kyrene 6th turn, the reserve hoplites passed a CMT and expanded to in front of the red pike. The other hoplites shifted a file to cover the blue pike's overlap. The Greek light foot continued moving around the Ptolemaic flank. In melee, the blue pike scored 3 hits and took 3. The hoplites passed their death roll but the blue pike took a base loss. The Ptolemaic cavalry scored 2 hits to 1 causing the Greek cavalry to break. The Greek light foot disrupted from seeing friends break and in the pursuit the Greek mounted moved 6" only to be caught by the Ptolemaic cavalry losing a base. In joint action, the Ptolemaic cavalry passed a CMT and stopped pursuing as the Greek cavalry fled off the table.
The Ptolemaic 7th turn opened with the red pike rolling not to charge and they held. In the maneuver phase, the red pike moved up into the face of the reserve Greek hoplites. The Ptolemaic cavalry passed a CMT, turned 90 and moved to be within 2" of the reserve hoplites but also positioned themselves that with slight wheel, the Greek camp would fall. In melee, the blue pike scored 4 hits on the hoplites to their front taking only 3 in return. The hoplites passed their death roll but disrupted on cohesion.
At this point the Kyrene Greeks called it quits as no matter what they did in their next turn, the jig was up. Charging with the reserve hoplites would have the Ptolemaic cavalry intercept. Holding would have the camp lost to the same cavalry in the next Ptolemaic turn.
Saturday, July 21, 2018
New Campaign Draft
I have re-started work on a campaign that has been languishing half finished for a few years and have it in a somewhat presentable fashion. It is set just after the death of Alexander the Great and features most of the main characters. It uses the GMT Games Successor map that is available for free on their website for its basis and draws heavily from Jeff Jonas' "Syrian Wars" campaign that can be found on his excellent website, AncientBattles.com.
Here is the map:
The campaign is called To the Gates of Babylon and I hope to add some FOG 300 AAR of some of playtest turns in the coming months.
Here are the draft rules:
To the Gates of Babylon
Comments and suggestions are welcomed.
Here are a few shots of some of the figs for the campaign in progress. Almost all of the cavalry and all of the foot are Old Glory. There is one BG of Kappadokian Cavalry from Forged in Battle in the back. The temple is something I found on Ebay a few years back that I am going to use as a small camp. I have 5 more BGs of Phalangites and 1 BG of Persian Cavalry along with 2 BGs of Persian Crescent Shield foot in the works to add to these.
The campaign is called To the Gates of Babylon and I hope to add some FOG 300 AAR of some of playtest turns in the coming months.
Here are the draft rules:
To the Gates of Babylon
Comments and suggestions are welcomed.
Here are a few shots of some of the figs for the campaign in progress. Almost all of the cavalry and all of the foot are Old Glory. There is one BG of Kappadokian Cavalry from Forged in Battle in the back. The temple is something I found on Ebay a few years back that I am going to use as a small camp. I have 5 more BGs of Phalangites and 1 BG of Persian Cavalry along with 2 BGs of Persian Crescent Shield foot in the works to add to these.
Saturday, June 30, 2018
Later Sassanids vs Sabir Huns circa 575 AD Round 2
In the reign of the Illustrious King of Kings, Shahanshah of all Aryans and Non-Aryans, Khusrow I, the loyal subjects of the Immortal Soul in the region of Darband petitioned the light of Mazda for relief from the depredations of the wicked huns who had crossed the Northern sea of grass and practiced unspeakable acts against the loyal subjects of the eternal light. In his grace, Khusrow I, the Immortal Soul, sent his most loyal servant, Vahrez Timr, brother of Vahrez Boes, with a small force of dedicated Asvarhan cavalry to bend the northern barbarians to the will of Mazda. The ensuing battle, failed to bring the Northern Huns to heel and Vahrez Timr, loyal servant of the Eternal Fire, was forced to withdraw to the outskirts of Durban and rebuild his shattered army. Transferring his best Asvarhan to refill the ranks of his battered Immortals, Timr vigorously recruited numerous deqhans to swell his numbers for the inevitable second confrontation with the Huns of Sabir. His story continues...
Sassanid List and Host:
Sabir List and Host:


The Sassanid 7th Turn dawned with both sides knowing this would be the turn of decision. There were no charges so into Maneuver the turn moved. The Sassanid General moved to the White Cavalry. The Blue Cavalry passed a CMT to expand while stationary. In the Shooting Phase, the Sabir Light Horse scored 1 hit on the Blue Cavalry who passed their cohesion. The Blue Cavalry fire on the Sabir Foot to their front was to no effect. In Melee, the Sabir Average Cavalry managed 0 hits to 3 from the Sassanid Medium Foot, lost a base and dropped to Fragmented. The Sabir Foot Warriors in the center scored 1 hit each against the Sassanid Cataphracts and White Cavalry but took 2 hits from each in return. The following death roll and cohesion tests were not kind as the Foot Warriors lost a base and double dropped to Broken. While the Sabir Average Cavalry survived seeing friends break the army did not as the Sabir Army dropped to 5 attrition points to 0 and broke.
Vahrez Timr, launched his remaining cavalry in hot pursuit of the broken Sabir Hun harrying them northward into the steppes for a brief while. Wary of the cunning Huns, he pulled his forces back just short of nightfall.
This game seemed to take longer as there was quite a bit of movement back and forth. The dismounting of the Sassanid 6-pack was something new and looks promising.
Sassanid List and Host:
Sabir List and Host:

The Sabir Huns won the initiative and opted for Agriculture from the Sassanid terrain choices. The Sassanids took an open field (compulsory), a gentle hill and an enclosed field. The Sabir opted for the open and an open field. With the execution of the gentle hill, all of the terrain fell on the Sassanid side of the table. One open field was on the extreme right of the Sassanid long edge and would not play a part in the battle. Another open field fell in the center of the Sassanid deployment area 4" from the long edge. The enclosed field fell on the extreme left of the Sassanid line approximately 2" from the side and base line. The gentle hill ended up in the center of the Sabir base line touching the table edge.
The Sassanid host deployed with the Blue Cavalry to the left followed by the White Cavalry then the Cataphracts and then the 6-pack of Cavalry deployed in the enclosed field (dismounted as Medium Foot, Armoured, Average, Undrilled, Bow, Swordsmen, of course). Vahrez Timr started attached to the Cataphracts with the Sassanid camp behind the junction between the Cataphracts and the White Cavalry.
The Sabir host deployed with the Superior Cavalry on the outside left followed by the Average Cavalry and then the two Foot Warrior battlegroups and then the Light Horse. The Sabir Chieftain started attached to the leftmost of the two foot battlegroups with the fortified camp deployed on the back side of the gentle hill.
The Sassanids moved first and in their first turn the entire host moved 4" forward. In Joint Action, the Sassanid general moved to the Blue Cavalry on the right end of the line.
In the Sabir first turn, the Light Horse moved 6" forward and wheeled 1" on an angle towards the Blue Sassanid Cavalry. The Foot Warrior Battlegroups moved a little over 4" forward stopping just outside of 5" of the Sassanid line. The Average Cavalry moved up next to the foot battlegroups. The Superior Cavalry passed a CMT to turn 90 and wheeled 3" towards their right. In the Joint Action, the Sabir Chieftain moved to the Average Cavalry.
In the Sassanid 2nd Turn, the Blue Cavalry passed a CMT to turn 90 and move 2". The Medium Foot attempted a CMT to move short but failed and remained in place. The other BGs opted to stay put and in Joint Action the Sassanid General moved to the White Cavalry.
In the Sabir 2nd Turn, the Average Cavalry attempted a CMT to expand but failed. The Superior Cavalry wheeled and advanced 5" towards the Sassanid dismounted cavalry. The Light Horse moved to within 3" of the Sassanid Blue Cavalry while the foot battlegroups remained stationary. In the Shooting Phase, the Light Horse managed only 1 hit to no effect while the Sassanid Medium Foot hit the Superior Cavalry 3 times who shrugged it off with no ill effects.
The Sassanid 3rd turn began with no charges. The Blue Cavalry wheeled to face the Sabir Light Horse. The White Cavalry attempted a CMT to expand but failed. The Cataphracts and Medium Foot opted to stay where they were this turn. In the Shooting Phase, the Blue Cavalry and Sabir Light Horse traded meaningless puffs of air. The Medium Foot, however, scored three more hits that the Superior Sabir Cavalry could not shrug off as they dropped to disrupted.
For the Sabir 3rd Turn, the Average Cavalry finally passed a CMT and expanded two bases. The Superior Cavalry moved forward on line with the Average Cavalry. The Light Horse attempted a CMT to fall back 2" facing the Sassanid Blue Cavalry but failed. With the Light Horse in the way, the Foot Warriors opted to sit. In the Shooting Phase, the Sabir Light Horse hit the Blue Sassanid Cavalry twice while taking 2 hits in return. Both passed their subsequent cohesion tests with no ill effects. The Sassanid Medium Foot scored two hits on the Sabir Average Cavalry who dropped to disrupted.
In the Sassanid 4th Turn, the White Cavalry passed a CMT to expand into line. The Blue Cavalry advanced into the face of the Sabir Light Horse. The Medium Foot and Cataphracts opted to stay put. In the Shooting Phase, the Blue Cavalry scored two hits on the Sabir Light Horse who suffered no ill effects. The return fire of the Light Horse had no effects as did the Sassanid Medium Foot shooting on the Sabir Average Cavalry.
To start the Sabir 4th Turn, the Light Horse attempted a CMT to fall back 2" and face the Sassanid Blue Cavalry but failed. Instead, they turned 180 and completed a full move straight away. The Sabir Heavy Foot battle line moved 3" straight ahead. The Average Cavalry passed a CMT to withdraw 2" facing the Sassanids. In the Shooting Phase, the combined fire of the Sassanid Blue and White Cavalry scored 3 hits to the leftmost Foot Warrior BG to no effect. The White Cavalry scored 2 hits to the right-hand Foot Warrior BG to no effect. The Medium Foot scored 2 hits to the Sabir Superior cavalry who passed cohesion. In the Joint Action Phase, the Sabir Chieftain rallied the Superior Cavalry back from disrupted. The Sassanid leader moved to the Cataphracts.
To begin the Sassanid 5th Turn, the Cataphracts charged the Heavy Foot to their front. The Sassanid General opted to lead from the front. In Impact, the Sassanids managed only 1 hit to 2 and subsequently lost a base and disrupted. In the Maneuver Phase and after the Cataphracts had conformed, the Sabir Foot shifted to cover the Cataphract file in overlap. The Blue Cavalry wheeled to be parallel to the other Sabir Foot BG. The White Cavalry rolled a CMT to fall back 2" facing the Sabir forces. The Medium Foot failed a CMT to move short of the Superior Sabir Cavalry and remained in place. In the Shooting Phase, all of the Sassanids appeared to be out of arrows as it was completed ineffectual. In the Melee Phase, the the Cataphracts scored 2 hits to 3 from the Sabir Foot. The Cataphracts managed to survive both the death roll and the cohesion test to end Melee. In the Joint Action Phase, the Cataphracts broke off stopping in front of the White Cavalry. The Hun Chieftain moved to the Average Cavalry and rallied them from disrupted.
To start the Hun 5th Turn, the Superior Cavalry charged the Sassanid Medium Foot in the open while the left most Foot Warrior BG charged the Blue Cavalry. In the Impact Phase, the Hun Superior Cavalry scored 0 hits to 2 and proceeded to lose a base and disrupt. The Sabir Foot Warriors fared better beating the Blue Cavalry 2 to 1. The Blue Cavalry lost a base to hits and then disrupted. In the Maneuver Phase, the Sassanid Medium Foot shifted a file to cover the Superior Sabir overlap. The leftmost Sabir Foot Warriors shifted a file to cover the Blue Cavalry overlap as well. The Sabir Average Cavalry passed a CMT to contract and move less than 3" forward. The Sabir Light Horse, turned 180 and moved next to the left Sabir Foot Warrior but did not have enough movement to make it into overlap. As there was no shooting to be had, into Melee the turn trundled. Melee for the Blue Cavalry went poorly as the Sabir Foot scored 3 hits to 0. The Blue Cavalry survived the death roll but dropped to Fragmented on cohesion. On the other end the field, the Sassanid Medium Foot ripped the Superior Cavalry to their front apart scoring 5 hits to none. The Superior Sabirs proceeded to lose a base and then double dropped to Broken. The neighboring Average Cavalry were not pleased and disrupted. The broken Sabirs moved short but the Medium Foot pursued shorter. In Joint Action, the Superior Sabirs were removed from the table (50% and broken) while the Blue Sassanid Cavalry broke off 4" into the field behind them. The Sassanid Cataphracts rallied back from disrupted.
To begin the Sassanid 6th Turn, the Cataphracts opted not to charge and passed a CMT to hold. In the Maneuver Phase, the Sassanid General moved to the White Cavalry. The White Cavalry passed a CMT to contract and moved to be in line with the Cataphracts. The Blue Cavalry attempted a CMT but failed. The Sassanid Medium Foot also attempted a CMT but failed. In the Shooting Phase, the Sassanid Medium Foot scored 3 hits to 2 from the Average Sabir Cavalry. The Sassanid Medium Foot failed their cohesion test and disrupted while the Average Cavalry passed both their death roll and cohesion test. The White Cavalry's bow fire on the Foot Warriors to their front was to no effect. In the Joint Action Phase, the Sassanid General moved to the Blue Cavalry and rallied them from Fragmented to disrupted. The Sabir Average Cavalry also managed to rally back to fresh.
To start the Hun 6th Turn, the Sabir Average Cavalry with general attached charged the disrupted Sassanid Medium Foot while the Foot Warriors in the center charged to Cataphracts and the White Cavalry. The Average Cavalry won the impact against the Sassanid Medium Foot 2 hits to 1 but the Sassanid Foot survived both the death roll and cohesion test. In the center, the Sabir charge was a disaster. The Sabir Foot scored 2 hits to 1 on the White Cavalry but the Cataphracts scored 5 to 1. After losing a base, the Sabir Foot proceeded to disrupt. The White Sassanid Cavalry passed their death roll but disrupted. In the Maneuver Phase, the Sassanid Medium Foot shifted a file to cover the overlapping Average Cavalry file. The middle Sabir Foot Warriors expanded a file to cover the overlapping file of the White Cavalry. The remaining Sabir Foot Warriors advanced 3" to the edge of the field to face the Blue Sassanid Cavalry as the Sabir Light Horse moved up to be within 3" of the Blue Cavalry for shooting. In the Shooting Phase, the Sabir Light Horse managed no hits. In Melee, the Sassanid White Cavalry and Cataphracts managed 1 hit and 2 hits respectively taking the exact same in return from the Sabir Foot. The Sabir Foot survived the death roll. The Sassanid Medium Foot scored 2 hits to 1 on the Sabir Average Cavalry who survived the death roll and the attempt to kill the general but failed the cohesion test and dropped to disrupted. In the Joint Action Phase, the Sassanid Blue Cavalry rallied from back from disrupted.

The Sassanid 7th Turn dawned with both sides knowing this would be the turn of decision. There were no charges so into Maneuver the turn moved. The Sassanid General moved to the White Cavalry. The Blue Cavalry passed a CMT to expand while stationary. In the Shooting Phase, the Sabir Light Horse scored 1 hit on the Blue Cavalry who passed their cohesion. The Blue Cavalry fire on the Sabir Foot to their front was to no effect. In Melee, the Sabir Average Cavalry managed 0 hits to 3 from the Sassanid Medium Foot, lost a base and dropped to Fragmented. The Sabir Foot Warriors in the center scored 1 hit each against the Sassanid Cataphracts and White Cavalry but took 2 hits from each in return. The following death roll and cohesion tests were not kind as the Foot Warriors lost a base and double dropped to Broken. While the Sabir Average Cavalry survived seeing friends break the army did not as the Sabir Army dropped to 5 attrition points to 0 and broke.
Vahrez Timr, launched his remaining cavalry in hot pursuit of the broken Sabir Hun harrying them northward into the steppes for a brief while. Wary of the cunning Huns, he pulled his forces back just short of nightfall.
This game seemed to take longer as there was quite a bit of movement back and forth. The dismounting of the Sassanid 6-pack was something new and looks promising.
Sunday, June 17, 2018
Sabir Huns vs Sassanid Persians Circa 575 AD
In the reign of the Illustrious King of Kings, Shahanshah of all Aryans and Non-Aryans, Khusrow I, the loyal subjects of the Immortal Soul in the region of Darband petitioned the light of Mazda for relief from the depredations of the wicked huns who had crossed the Northern sea of grass and practices unspeakable acts against the loyal subjects of the eternal light. In his grace, Khusrow I, the Immortal Soul, dispatched his most loyal servant, Vahrez Timr, brother of Vahrez Boes, with a small force of dedicated Asvarhan cavalry to bend the northern barbarians to the will of Mazda.
Sassanid List and Host:
The Sassanids moved first and saw the Cataphracts and the Orange Cavalry move forward and slide 1 base left in their first move and then wheel slightly to the left and forward for the 2nd move stopping just outside of 5" from the Sabir line. The Blue and White Cavalry expanded two stands while stationary.
The Sabir 1st turn saw the light horse and cavalry on the Sabir left move 5" forward with a 1 base shift left. The two Sabir foot warrior BGs wheeled 3" to their right as a battle line. The right end Light Horse wheeled right 4" and then wheeled left 3". Shooting was ineffective and the turn ended. (No picture for this turn)
The Sassanid 2nd turn had the Sassanid Cataphracts and Orange Cavalry moving 2" forward. The White and Blue Cavalry individually wheeled to their right staying in line to face the Sabir envelopment on their flank. The Sabir shooting was more effective than the Sassanid as the Orange Cavalry suffered two hits but passed cohesion. With nothing else happening, the Sassanid 2nd turn ended.
To start the Sabir 3rd turn, there were no charges to be had. So into maneuver, the turn shifted. The unengaged Sabir Foot Warrior BG passed a CMT and advanced to 0.5" of the White Sassanid Cavalry. The right wing Sabir Light Horse moved forward and wheeled onto the flank of the Orange Sassanid Cavalry. The left wing Sabir Light Horse reversed direction and advanced to towards the fragmented Blue Cavalry. In the shooting phase, the Sassanid White Cavalry scored 3 hits but the Sabir Foot emerged unscathed. In the melee phase, the Blue Cavalry scored 1 hit to the 2, passed their death roll but broke cohesion. In the initial pursuit, the broken Sassanids moved 5", were caught by the pursuing Huns and lost a base. On the other end of the line, the Cataphracts scored 2 hits but the Orange Cavalry missed. The Foot Warriors only managed two hits to the Cataphracts in return. In Joint Action, the Hun Cavalry failed a CMT to stop pursuing the broken Sassanid cavalry who fled off the table while the Huns stopped an inch short of the edge. The Cataphracts rallied from disrupted while the fragmented Sabir Foot rallied to disrupted.
To start the Sassanid 4th turn, no charges to be made so the Sassanid White Cavalry rolled a CMT and moved 2" back and turned to face the Foot Warriors to their front. Sassanid shooting continued its run of ineffectiveness this turn. In melee, the Cataphracts and Orange Cavalry scored 1 hit each but took 2 and 1, respectively, in return. The Cataphracts survived their death roll and cohesion test to end the melee phase. In Joint Action, the Sabir Foot Warriorsin the melee rallied from disrupted to fresh.
To begin the Sabir 4th turn, the Sabir Light Horse charged into the flank of the Orange Cavalry. In the ensuing impact, the Light Horse scored 2 hits to 1 but the Orange Cavalry survived the death roll and passed cohesion. In the movement phase, the center Sabir Foot Warrior BG failed a CMT to advance short on the White Cavalry and remained stationary. The Sabir Cavalry turned 90 and waited. The left wing Sabir Light Horse advanced to within 3" of the Sassanid White Cavalry. In the shooting phase, neither the Sassanids nor the Sabir remembered what a bow was for. In melee, the Cataphracts scored 2 hits but took 3 in return losing a base and disrupting. The Orange Cavalry scored only 1 hit to the Foot to their front and failed to hit the light horse on their flank. The Sabirs managed 1 from the Foot Warriors and 2 from the Light Horse. The Orange Cavalry passed their death roll but dropped to fragmented on cohesion. The Foot warriors lost 1 base from their death roll. In the Joint Action Phase, the Cataphracts were compelled to break off 4".
Vahrez Timr recognized that things were getting desperate for his cavalry and charged back in with the Cataphracts to begin the Sassanid 5th turn. However, impact continued the trend of poor results for the Sassanids as the Cataphracts scored only 1 hit to 3. Luckily, the Cataphracts survived the death roll and the cohesion test. The White Sassanid Cavalry attempted a CMT but failed. In the shooting phase, the White Cavalry scored 3 hits on the Foot Warriors to their front who passed both their death roll and cohesion test. The Sabir Light Horse, however, scored 2 hits on the White Cavalry who did not survive their cohesion test. The shooting phase ended with the White Cavalry disrupted. In melee, the Cataphracts scored 2 hits to 2, the Orange Cavalry scored 1 hit to each of the Foot Warriors and Light Horse. However, the Orange Cavalry took 3 hits in return but luckily passed both the death roll and cohesion test. The Sabir Foot Warriors however lost another base. In Joint Action, the Cataphracts broke off and attempted to bolster once more but failed.
To begin the Sabir 5th turn, the middle Sabir Foot Warriors charged the White Cavalry as did the Sabir Light Horse. The White Cavalry opted to stand. In the impact, the White Cavalry scored 1 hit and 2 hits to the Light Horse and Foot Warriors respectively taking 3 total hits in return from the same. A base was lost by the White Cavalry on their death roll. In the maneuver phase, the Sabir Foot facing the Orange Cavalry shifted a base to cover the open file. The Sabir Cavalry moved 5" to threaten the flank of the White Sassanid Cavalry. As there was no shooting to be had, the turn moved into the melee phase. The White Cavalry scored a single hit to the Light Horse but inflicted none to the Foot Warriors. In return, they suffered 2 hits from the Sabir Light horse and none from the Foot Warriors. The White Cavalry suffered a base lost on their death roll causing them to autobreak. With the routing of the White Cavalry, Vahrez Timr, ordered his broken army from the field.
25-0 to the Huns in old money.
Sassanid List and Host:
Sabir List and Host:
The Sassanids won the initiative and opted to take Steppe from the Sabir terrain. The Sabir took two opens and the Sassanid opted for a Brush. The Sassanid Brush ended up being picked up so the table was an open plain.
The Sassanid host deployed: Blue Average Cavalry at bottom left followed by White Average Cavalry, the Cataphracts and the Orange Superior Cavalry.
The Sabir host deployed: Light Horse Archers at top left, the two Foot Warriors, the second Light Horse Archers and the Superior Cavalry Archers.
The Sassanids moved first and saw the Cataphracts and the Orange Cavalry move forward and slide 1 base left in their first move and then wheel slightly to the left and forward for the 2nd move stopping just outside of 5" from the Sabir line. The Blue and White Cavalry expanded two stands while stationary.
The Sabir 1st turn saw the light horse and cavalry on the Sabir left move 5" forward with a 1 base shift left. The two Sabir foot warrior BGs wheeled 3" to their right as a battle line. The right end Light Horse wheeled right 4" and then wheeled left 3". Shooting was ineffective and the turn ended. (No picture for this turn)
The Sassanid 2nd turn had the Sassanid Cataphracts and Orange Cavalry moving 2" forward. The White and Blue Cavalry individually wheeled to their right staying in line to face the Sabir envelopment on their flank. The Sabir shooting was more effective than the Sassanid as the Orange Cavalry suffered two hits but passed cohesion. With nothing else happening, the Sassanid 2nd turn ended.
For the Sabir 2nd turn, the Light Horse on the Sabir left moved to within 3" of the Blue Cavalry. The Superior Sabir Cavalry moved forward 4" and then wheeled 1" towards the Blue Cavalry. On the Sabir right, the Light Horse failed a CMT to fall back 2" facing the enemy and opted to stay where they were. The Foot Warrior line moved to within 1" of the Cataphracts. In the shooting phase, the Sabir Light Horse on the right was ineffective while the Sassanid Orange Cavalry was split. The Sassanid Blue Cavalry hit the light horse to their front and managed to disrupt them. The Sabirs, meanwhile, hit the Blue Cavalry twice who dropped to Disrupted. With no combat, the turn ended. (No picture for this turn either)
To start the Sassanid 3rd turn, the Cataphracts and the Orange Cavalry charged. The Sabir right flank light horse evaded 8" ending 3/4" from the table edge. The Cataphracts and the Orange Cavalry plowed into the right end Sabir Foot Warrior BG. The Sassanid General led the Cataphracts into the fray while the Sabir Chieftain led his foot warriors into the fight. The Cataphracts and the Orange Cavalry both managed 2 hits to the Foot Warriors but took 3 each in return. Both Sassanid cavalry BGs passed their death roll as the General narrowly dodged a thrown Sabir Axe but both also disrupted. The Sabir Foot Warriors suffered a base loss from the death roll. On the opposite end of the Sassanid line, the Blue Cavalry passed a CMT and charged. The Sabir Light Horse evaded 9" while the Blue Cavalry charged into the Sabir Superior Cavalry. In the ensuing impact, the Sabirs scored 2 hits to none. The Blue Cavalry fragmented on their cohesion test after passing their death roll. In the maneuver phase, the Sassanid Blue Cavalry shifted one stand to cover the existing overlap against the Sabir cavalry and the Sassanid White Cavalry moved to within 3" of the second Sabir Foot Warrior BG. In the shooting phase, the White Cavalry only managed 2 hits to the Foot Warriors to their front to no effect. In melee, the Blue Cavalry scored 2 hits to 1. The Sabir Cavalry suffered no loss from the death roll and passed their cohesion test. On the other end of the line, both the Cataphracts and the Orange cavalry managed 2 hits each while the Sabir foot warriors only managed 2 to the Cataphracts in return. The Sabir Foot passed their death roll and the Sabir Chieftain survived combat again. However, the cohesion test was not kind as the Sabirs double dropped to fragmented. Thus the turn ended.
To start the Sabir 3rd turn, there were no charges to be had. So into maneuver, the turn shifted. The unengaged Sabir Foot Warrior BG passed a CMT and advanced to 0.5" of the White Sassanid Cavalry. The right wing Sabir Light Horse moved forward and wheeled onto the flank of the Orange Sassanid Cavalry. The left wing Sabir Light Horse reversed direction and advanced to towards the fragmented Blue Cavalry. In the shooting phase, the Sassanid White Cavalry scored 3 hits but the Sabir Foot emerged unscathed. In the melee phase, the Blue Cavalry scored 1 hit to the 2, passed their death roll but broke cohesion. In the initial pursuit, the broken Sassanids moved 5", were caught by the pursuing Huns and lost a base. On the other end of the line, the Cataphracts scored 2 hits but the Orange Cavalry missed. The Foot Warriors only managed two hits to the Cataphracts in return. In Joint Action, the Hun Cavalry failed a CMT to stop pursuing the broken Sassanid cavalry who fled off the table while the Huns stopped an inch short of the edge. The Cataphracts rallied from disrupted while the fragmented Sabir Foot rallied to disrupted.
To start the Sassanid 4th turn, no charges to be made so the Sassanid White Cavalry rolled a CMT and moved 2" back and turned to face the Foot Warriors to their front. Sassanid shooting continued its run of ineffectiveness this turn. In melee, the Cataphracts and Orange Cavalry scored 1 hit each but took 2 and 1, respectively, in return. The Cataphracts survived their death roll and cohesion test to end the melee phase. In Joint Action, the Sabir Foot Warriorsin the melee rallied from disrupted to fresh.
To begin the Sabir 4th turn, the Sabir Light Horse charged into the flank of the Orange Cavalry. In the ensuing impact, the Light Horse scored 2 hits to 1 but the Orange Cavalry survived the death roll and passed cohesion. In the movement phase, the center Sabir Foot Warrior BG failed a CMT to advance short on the White Cavalry and remained stationary. The Sabir Cavalry turned 90 and waited. The left wing Sabir Light Horse advanced to within 3" of the Sassanid White Cavalry. In the shooting phase, neither the Sassanids nor the Sabir remembered what a bow was for. In melee, the Cataphracts scored 2 hits but took 3 in return losing a base and disrupting. The Orange Cavalry scored only 1 hit to the Foot to their front and failed to hit the light horse on their flank. The Sabirs managed 1 from the Foot Warriors and 2 from the Light Horse. The Orange Cavalry passed their death roll but dropped to fragmented on cohesion. The Foot warriors lost 1 base from their death roll. In the Joint Action Phase, the Cataphracts were compelled to break off 4".
Vahrez Timr recognized that things were getting desperate for his cavalry and charged back in with the Cataphracts to begin the Sassanid 5th turn. However, impact continued the trend of poor results for the Sassanids as the Cataphracts scored only 1 hit to 3. Luckily, the Cataphracts survived the death roll and the cohesion test. The White Sassanid Cavalry attempted a CMT but failed. In the shooting phase, the White Cavalry scored 3 hits on the Foot Warriors to their front who passed both their death roll and cohesion test. The Sabir Light Horse, however, scored 2 hits on the White Cavalry who did not survive their cohesion test. The shooting phase ended with the White Cavalry disrupted. In melee, the Cataphracts scored 2 hits to 2, the Orange Cavalry scored 1 hit to each of the Foot Warriors and Light Horse. However, the Orange Cavalry took 3 hits in return but luckily passed both the death roll and cohesion test. The Sabir Foot Warriors however lost another base. In Joint Action, the Cataphracts broke off and attempted to bolster once more but failed.
To begin the Sabir 5th turn, the middle Sabir Foot Warriors charged the White Cavalry as did the Sabir Light Horse. The White Cavalry opted to stand. In the impact, the White Cavalry scored 1 hit and 2 hits to the Light Horse and Foot Warriors respectively taking 3 total hits in return from the same. A base was lost by the White Cavalry on their death roll. In the maneuver phase, the Sabir Foot facing the Orange Cavalry shifted a base to cover the open file. The Sabir Cavalry moved 5" to threaten the flank of the White Sassanid Cavalry. As there was no shooting to be had, the turn moved into the melee phase. The White Cavalry scored a single hit to the Light Horse but inflicted none to the Foot Warriors. In return, they suffered 2 hits from the Sabir Light horse and none from the Foot Warriors. The White Cavalry suffered a base lost on their death roll causing them to autobreak. With the routing of the White Cavalry, Vahrez Timr, ordered his broken army from the field.
25-0 to the Huns in old money.
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September Update
A new version of the Broken Rays of the Sun campaign map is now available on the blog.

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