The organizers of Bayou Wars regret to announce that due to the Covid-19 restrictions in place for public health in D'ibervelle, MS, Bayou Wars 2020 has been cancelled. No word on the dates for 2021 as of yet.
Friday, September 25, 2020
Monday, August 31, 2020
HUBCON 2020 Cancelled
Just heard from Tim Broome tonight that HUBCON 2020 has been cancelled.
The Field of Glory Average Joe Tournament has been moved to Cold Iron VI on February 27-28, 2021. See the tournament page to the right for full details.
Friday, August 14, 2020
Comments Moderation
Blogger seems to be getting bombarded with bots phishing for victims so for the foreseeable future, all comments will be moderated.
Apologies for any inconvenience.
Friday, July 24, 2020
Battle of the Luppia, 48 BC - LRR vs Early Germans
After Baetorix of the Sugambri attempted to sway Vetera and Novaesium away from the sphere of the Republic, Tiberius Sempronius Micon, tribune angusticlavii, detached XV Legion, ordered his forces across the Rhenus and subdue the closets Sugambri village on the River Luppis. The year is 48 BC and most of the legions are in the far south fighting for Caesar in the struggle against Pompey and the Senate...
The scenario is from "From the Forests Deep" campaign.
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| Roman List |
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| Roman contingent - All figures are OG15s. The camp is scratch built picked up at Bayou Wars several years ago. The numbers correspond to the order of march. |
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| Sugambri List |
The Germans won the initiative and opted for Woodlands. The Romans took the compulsory brush and a marsh. The Germans took a river as required in the campaign scenario and a forest. The river was placed on the top edge of the table and ended up being difficult. The marsh and the forest fell on the German side of the table and the brush fell on the Roman board edge.
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| A frontal view of the German line. |
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| A frontal view of the Roman line. |
The Germans moved first and opted to move straight ahead. At the end of their first 4" move, they shift one base towards the bottom of the table. The second move stopped 1/4" short of 4" ending up 5 1/4" from the Roman line.
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| After the German 1st turn. |
In the Romand 1st turn, the Roman legions opted to remain stationary. The Roman cavalry (BG 4) moved 5" forward to get in the face of the German Superior Warriors (BG 4). In the Joint Action Phase, the German leader moved to BG 4.
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| After the Roman 1st turn. |
In the German 2nd turn, the German BG 4 (the superiors) attempted to expand in place but failed their CMT. The other three German BGs moved 3" straight forward.
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| After the German 2nd turn. |
In the Roman 2nd turn, the Romans opted to hold the legions and not charge. Unfortunately, only the veteran BG 3 passed their CMT. Roman BGs 1 and 2 stormed forward in to the waiting German warbands. In the Impact, Roman BG 1 made contact with German BGs 1 and 2 scoring 3 and 1 hit respectively. The Germans managed 4 hits with BG 1 and 0 with BG 2. The Roman BG 1 survived its death roll as did both German BGs. German BG 2, however, failed its cohesion test and dropped to disrupted. At the other end of the line, the Roman leader decided to lead the charge. Roman BG 2 scored 4 hits to German BG 3 but took 6 in return. The Roman leader survived the carnage but both the Romans and the German BGs took a base loss from hits. The Romans also passed their cohesion test. In the Maneuver Phase, the Roman BG 3 double wheeled to move into the gap between Roman BGs 1 and 2. In the Melee Phase, Roman BG 1 scored 3 hits on German BG 1 and 0 on German BG 2. The Germans returned 1 and 2 respectively. Roman BG 1 survived his death roll but German BG 1 lost a base and then double dropped on cohesion. Roman BG 2 scored 3 hits to German BG 3's 2. The Roman leader survived another round of combat and the German BG survived its death roll. German BG 3 failed its cohesion test and dropped to disrupted.
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| After the Roman 2nd turn. |
In the German 3rd turn, the German Superior warband (BG 4) charged the Roman cavalry. The German leader decided to lead from the front. The German superiors scored 2 hits to the Roman cavalry's 1. The Romans served the death roll and passed their cohesion test. In the Maneuver phase, the German Superior BG expand a file towards the river. In the Melee Phase, the German BG 1 scored 0 hits to Roman BG 1 and took 4 in return. German BG 2 scored 1 hit and took 0 from Roman BG 1. German BG 1 managed to avoid losing a base to the hits but broke on its cohesion test. German BG 1 routed 4". German BG 2 just shrugged its shoulders as its friend routed away and kept swinging at the Romans. German BG 3 scored 1 hit to 0 vs Roman BG 2 who survived its death roll and passed its cohesion test. The German BG 4 (the superiors) scored 5 hits on the Roman cavalry (BG 4) who managed only 1 in return. The Roman cavalry lost a base to hits but survived its cohesion test. In Joint Action, German BG 1 routed another 3" and the Roman cavalry broke off 1 1/2" to end in front of Roman BG 2.
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| After German 3rd turn. |
In the Roman 3rd turn, Roman BG 3 held on a CMT. In the Maneuver Phase, Roman BG 1 expanded a file to cover another file of German BG 2 in the center. German BG 2 expanded to cover an existing overlap of Roman BG 1. In the Melee Phase, Roman BG 1 scored 5 hits to 2 against German BG 2 who lost a base and then fragmented on cohesion test. Roman BG 4 scored 4 hits to 1 against German BG 3 survived its death roll and passed its cohesion. In the Joint Action Phase, the German leader moved to German BG 3 and successfully bolstered the BG removing the disruption. Broken German BG 1 started wheeling to get passed the marsh.
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| After the Roman 3rd turn. |
In the German 4th turn, the German BG 4 charged the Roman cavalry (BG 4). In the Impact, the Germans scored 5 hits to 3. The German BG survived its death roll as did the Roman cavalry. The Roman cavalry did not pass its cohesion test and disrupted. In the Melee Phase, the German BG 4 (the superiors) scored 1 hit as did the Roman BG 4 (the cavalry) for a wash. German BG 3 scored 2 hits to Roman BG 2 but took 3 in return. The Roman leader survived the melee. German BG 3 rolled off the hits and passed its cohesion test. German BG 2 scored 2 hits to Roman BG 1 but took 4 in return. German BG 2 survived the death roll but failed its cohesion test dropping to broken. German BG 3 cared not for the routing BG 2 and passed its cohesion test. At the end of Melee, the German force was 4 attrition points down breaking the army.
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| End Game |
The Germans had some opportunities in impact and melee winning in a few places that could have changed the outcome if the Roman dice had not been so hot. Still playing around the campaign scenario so I suspect a similar battle will come appear on the blog in the future.
Sunday, July 5, 2020
Later Republican Romans
Here are a few pictures of my Later Republican Romans that will be used for the From the Forests Deep Campaign. Almost all of the figures are Old Glory. Most were painted by Tom Demers of Mad Monkey Painting with a few exceptions. I will note the exceptions in the captions.
I have a BG of Illyrian spearmen I need to paint and a couple more of BGs of waiting in the wings should I opt to add more Legions to the mix. Seems I have a dream of one day fighting a Roman Civil War with enough troops for both sides some day. I will try and post pictures of the finished Germans next week.
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| Here ia picture of all of those that are flocked. I have a couple more battlegroups waiting their turn. I am trying to decide if 58 stands of legionnaires is enough. |
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| Close up of some legionnaires. |
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| The two red shielded Legionnaire BGs on the right of the picture I picked up off E-bay. Still Old Glory 15s and they match up well with Tom's paint job. |
Monday, June 29, 2020
June 29 Update
Work started back on June 8 so things had to slow down on the gaming/painting front. I have been somewhat remiss though in not posting updates throughout the month. In fact, the last post was from June 11.
I have been working on a new campaign scenario (yes, I know, I know, lots of squirrels). This one is set on the Germanic Frontier of the Late Republic (49 BC). I call it From the Forests Deep. I have set up a campaign page and the rules and map are now up. Hopefully, more will follow.
I stumbled upon some old thumb drives in the last few weeks have been able to add a boatload of stuff to the GCC Archives. The first 8 years of the Gulf Coast Monthly have all been linked to the archives for your viewing pleasure. These cover my first tenure as GCC Coordinator. I have also added a file that lists the rankings over those first 8 years as well. There is a color code for active players to track their progress over those eight years. Perhaps some of you will find it amusing. Check it out on the GCC Archives page.
Thursday, June 11, 2020
Blog Update
The campaign rules and new lists for the Lord of the Four Corners campaign have now been uploaded to the campaign page. These are living documents so are subject to change as things need to be amended. I have also updated the campaign map to the current draft. These can be found on the Lord of the Four Corners Index page.
The GCC Archives have been updated with a couple more issues of the Gulf Coast Monthly added plus more of the tournament results. Check out the archives here.
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FOG Update
FOG version 3.3 has dropped. See the FOG 3.3 resources page. I have added links to the rules and the books plus the ReadMe doc. I will a...
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A new version of the Broken Rays of the Sun campaign map is now available on the blog.
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Went back and revised the original draft map of the theatre of operations and completed several of the sector maps. The Nile will be very i...




















